Tagged: development

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How is Haskell Working for You? (Survey Response)

The Commercial Haskell SIG recently sent out a survey through Haskellers.com. They plan on releasing the survey results to the public, but I found the questions interesting enough that I wanted to post my own response to it. Whether you agree or disagree with my responses, I think a conversation around the questions is highly relevant both to those just building an interest in Haskell as well as for those who have been practicing since Before Time Began.

For the curious, read on!

[Slight editing of survey responses was done for better readability. These responses are also highly subjective, of course – they are the personal thoughts of the author of this blog. :)]

Caution! If you received the survey and haven’t yet responded to it, please don’t read this post until you do so! I’d hate to see my writing skew their results.

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Actions, Objects, and Context

Nouns

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Nouns describe things: objects.

  • The noun itself carries some description of the thing: “rabbit”
  • That description can be extended through adjectives: “dark rabbit”

Nouns have a limited context. They give you a concept of a thing at a particular snapshot in time. Without more context, they are limited.

Think of full sentences:

  • car
    • What does this mean? It doesn’t convey much information without more context.
    • If you Google “car”, you get a lot of very broad results – but does it help you solve your problem?
  • move car
    • Full context, assuming a car can move. Grammatically limited, but gives a broader idea.
    • You can Google “move car” and it gives very specific, contextually useful results.

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When Worlds Collide: How Writing Fiction Intersects with Writing Code

I’ve recently become a big fan of author Trevor Schmidt’s science fiction novels. They’re pacing is perfect and the characters are wonderfully engaging. Despite his latest book being set in a truly alien environment, his writing is so immersive that you don’t even notice it. Trevor recently posted a guide to world-building for authors. As I read through his recommendations, I found a lot of his suggestions also apply to programming.

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